this.child = null;
this._childScale = 1;
this._childOpacity = 255;
- this.animatingOut = false;
},
_allocate: function(actor, box, flags) {
return;
}
- this.animatingOut = true;
this.childScale = 1.0;
Tweener.addTween(this,
{ childScale: 0.0,
this._iconBin._delegate = this;
this.setChild(this._iconBin);
+ this.hiding = false;
+ },
+
+ animateOutAndDestroy: function() {
+ DashItemContainer.prototype.animateOutAndDestroy.call(this);
+ this.hiding = true;
},
_createIcon: function(size) {
_endDrag: function() {
this._clearDragPlaceholder();
if (this._favRemoveTarget) {
+ this._favRemoveTarget.actor.hide();
+ this._adjustIconSize();
+ this._favRemoveTarget.actor.show();
+
this._favRemoveTarget.animateOutAndDestroy();
this._favRemoveTarget.actor.connect('destroy', Lang.bind(this,
function() {
this._favRemoveTarget = null;
}));
- this._adjustIconSize();
}
DND.removeDragMonitor(this._dragMonitor);
},
},
_adjustIconSize: function() {
- // For the icon size, we only consider children which are "proper"
- // icons (i.e. ignoring drag placeholders) and which are not
- // animating out (which means they will be destroyed at the end of
- // the animation)
- let iconChildren = this._box.get_children().filter(function(actor) {
- return actor._delegate.child &&
- actor._delegate.child._delegate &&
- actor._delegate.child._delegate.icon &&
- !actor._delegate.animatingOut;
- });
-
- if (iconChildren.length == 0) {
+ let children = this._box.get_children();
+ if (children.length == 0) {
this._box.add_style_pseudo_class('empty');
return;
}
if (this._maxHeight == -1)
return;
+ let iconChildren = children.filter(function(actor) {
+ return actor.visible &&
+ actor._delegate.child &&
+ actor._delegate.child._delegate &&
+ actor._delegate.child._delegate.icon;
+ });
- let themeNode = this.actor.get_theme_node();
- let maxAllocation = new Clutter.ActorBox({ x1: 0, y1: 0,
- x2: 42 /* whatever */,
- y2: this._maxHeight });
- let maxContent = themeNode.get_content_box(maxAllocation);
- let availHeight = maxContent.y2 - maxContent.y1;
- let spacing = themeNode.get_length('spacing');
-
-
- let firstIcon = iconChildren[0]._delegate.child._delegate.icon;
-
- // Icons may be animating, so enforce the current icon size
- // during the size request
- let [currentWidth, currentHeight] = firstIcon.icon.get_size();
-
- firstIcon.icon.set_size(this.iconSize, this.iconSize);
- let [minHeight, natHeight] = iconChildren[0].get_preferred_height(-1);
-
- firstIcon.icon.set_size(currentWidth, currentHeight);
-
-
- // Subtract icon padding and box spacing from the available height
- availHeight -= iconChildren.length * (natHeight - this.iconSize) +
- (iconChildren.length - 1) * spacing;
-
- let availSize = availHeight / iconChildren.length;
+ // Compute the amount of extra space (or missing space) we have
+ // per icon with the current icon size
+ let [minHeight, natHeight] = this.actor.get_preferred_height(-1);
+ let diff = (this._maxHeight - natHeight) / iconChildren.length;
let iconSizes = [ 16, 22, 24, 32, 48, 64 ];
let newIconSize = 16;
for (let i = 0; i < iconSizes.length; i++) {
- if (iconSizes[i] < availSize)
+ if (iconSizes[i] < this.iconSize + diff)
newIconSize = iconSizes[i];
}
this._box.insert_actor(addedItems[i].item.actor,
addedItems[i].pos);
- for (let i = 0; i < removedActors.length; i++) {
- let item = removedActors[i]._delegate;
+ // Hide removed actors to not take them into account
+ // when adjusting the icon size ...
+ for (let i = 0; i < removedActors.length; i++)
+ removedActors[i].hide();
- // Don't animate item removal when the overview is hidden
- if (Main.overview.visible)
- item.animateOutAndDestroy();
- else
- item.actor.destroy();
- }
+ // ... and do the same for the remove target if necessary
+ if (this._favRemoveTarget && this._favRemoveTarget.hiding)
+ this._favRemoveTarget.actor.hide();
this._adjustIconSize();
+ if (this._favRemoveTarget && this._favRemoveTarget.hiding)
+ this._favRemoveTarget.actor.show();
+
// Skip animations on first run when adding the initial set
// of items, to avoid all items zooming in at once
if (!this._shownInitially) {
return;
}
+ for (let i = 0; i < removedActors.length; i++) {
+ removedActors[i].show();
+ let item = removedActors[i]._delegate;
+
+ // Don't animate item removal when the overview is hidden
+ if (Main.overview.visible)
+ item.animateOutAndDestroy();
+ else
+ item.actor.destroy();
+ }
+
// Don't animate item addition when the overview is hidden
if (!Main.overview.visible)
return;